bmp) and both parts of the mesh file (the ones that end in. Whether the conflict is with a Maxis skin or with another downloaded skin, the conflicting downloaded skins and their meshes must be renumbered. Sometimes skins were released with a number that wasn't in use at the time the creator released it, but Maxis used that number in a later expansion pack. I'm hoping that nobody actually released skins for download in this condition! For them to look like this, my guess is that two different creators used the same number for different meshes, so a skin is being applied to a mesh that doesn't work with it. In the second example, a long trousers garment is applied to a mesh for shorts. For example, the first skin applied a short skirt to a mesh for a long skirt. You can make skins that look just like these if you use The Sims Creator program and apply a garment to a mesh that doesn't fit that garment.
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